I made this prototype in about a week. I made all the 3D models and it's programed using Bolt visual-scripting.
This game was my final project I made at Full Sail University. It’s a video game I developed remotely with a team of other students.
It’s a stealth game about a duo of secret agents. One kills guards the other agent has to hide the bodies of the guards. They each have different abilities, and the player switches between them.
I contributed to game design, 3D modeling, programming, and troubleshooting.
This video is my team's postmortem of the game.
For a more in-depth look at the game here is the game's GDD: Here
Is a tabletop game I developed remotely with a team. In summary, it's a player elimination/survival, dice rolling game with a traitor mechanic.
For a more in-depth look at the game here is the game's GDD: Here
Is a tabletop game I developed remotely with a team. We where asked to make a balanced game, so I came up with the idea of stating with chess and working form their. We ended up developing a game with some elements of chess, but we altered a lot of other things.
For a more in-depth look at the game here is the game's GDD: Here
It’s a video game project I made for a class at Full Sail University. A lot of the assets and programming was per-made since the emphasis was level design. I did, however, make the cave, temple, landscape (not the textures), the keys, and the touches. I also design the level and the map layout.